Angrymals Whitepaper
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Angrymals: aim, smash, repeat
Background
Play to Earn Gaming
Current Play-to-Earn Ecosystem
Traditional Gaming Market
Case Study: Angry Birds and Worms
Summary
Introduction
Game Mechanics
Game Modes
Friends and Communications
Game Economy
Play To Earn (P2E) Ecosystem
NFTs
Tokenomics
Team
Release Roadmap
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Background

Background on the Play To Earn Industry
Here are the articles in this section:
Play to Earn Gaming
Current Play-to-Earn Ecosystem
Traditional Gaming Market
Case Study: Angry Birds and Worms
Summary
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Angrymals: aim, smash, repeat
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Play to Earn Gaming
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