Angrymals Whitepaper
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  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
  • Game Modes
  • Friends and Communications
  • Game Economy
  • Play To Earn (P2E) Ecosystem
  • NFTs
  • Tokenomics
  • Team
  • Release Roadmap
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Background

Background on the Play To Earn Industry

Play to Earn GamingCurrent Play-to-Earn EcosystemTraditional Gaming MarketCase Study: Angry Birds and WormsSummary
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Last updated 3 years ago