Angrymals Whitepaper
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Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
  • Friends and Communications
  • Game Economy
  • Play To Earn (P2E) Ecosystem
  • NFTs
  • Tokenomics
  • Team
  • Release Roadmap
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Game Mechanics

Description of how the game is played

Basic Gameplaychevron-rightAdvanced Mechanicschevron-rightFortress Designschevron-rightBazaarchevron-rightWeaponschevron-rightRaces and Personalitieschevron-right
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Last updated 3 years ago