Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Game Mechanics

Bazaar

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Last updated 3 years ago

The bazaar is the place in which you can unlock more content such as races, weapons, emojis and so on.

Even better than that, here you can find fortress designs that other players crafted and put on the bazaar for sale! They are rated by players based on style, fun and effectiveness, sorted by different ways and filters by category and price.

When a fortress is put on sale, it’s priced with the lowest price tag available. The more it sells, the more expensive the price will become. The top selling fortresses can only be purchased with Gems and Shards.