There are a huge amount of peculiar weapons in the game: they mix improbable items and crazy effects, such as exploding rubber chickens (with a pulley in the middle) or sperm whales falling from the sky.
Before starting a match, the player carefully assigns one of them to each of his/her own Angrymals, trying to balance firepower with shorter reloading times.
There are 4 damage types a weapon can inflict:
Impact: basic one - the faster the impact, the more damage is inflicted
Fire: building blocks can be set on fire, based on their material, and are damaged over time; at the end of each turn, more flammable blocks can spread the conflagration to nearby blocks
Electricity: upon impact, electricity will spread through all conductive blocks, hopefully reaching some Angrymals and damaging them
Explosion: explosions will both damage nearby blocks and fling them away; inside a specific range, all joints will be shattered
Stronger weapons require more turns to be reloaded and thus to be ready to be used again: it’s often a good practice to mix some slow but powerful weapons with some weaker ones that are always ready to shoot.