Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Game Mechanics

Weapons

There are a huge amount of peculiar weapons in the game: they mix improbable items and crazy effects, such as exploding rubber chickens (with a pulley in the middle) or sperm whales falling from the sky.

Before starting a match, the player carefully assigns one of them to each of his/her own Angrymals, trying to balance firepower with shorter reloading times.

There are 4 damage types a weapon can inflict:

  • Impact: basic one - the faster the impact, the more damage is inflicted

  • Fire: building blocks can be set on fire, based on their material, and are damaged over time; at the end of each turn, more flammable blocks can spread the conflagration to nearby blocks

  • Electricity: upon impact, electricity will spread through all conductive blocks, hopefully reaching some Angrymals and damaging them

  • Explosion: explosions will both damage nearby blocks and fling them away; inside a specific range, all joints will be shattered

Stronger weapons require more turns to be reloaded and thus to be ready to be used again: it’s often a good practice to mix some slow but powerful weapons with some weaker ones that are always ready to shoot.

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Last updated 3 years ago