Races and Personalities
Last updated
Last updated
You can choose your Angrymals among several different races: each one will have different health and a unique special move that can be used in battle. Here are the list of the current races in the game:
These special moves range from defensive abilities (shield, healing, invisibility) to weird attacks that can wreak havoc on your opponent’s fortress (earthquakes, storms, flaming meatballs falling from the sky, cars & UFOs driven by a seagull…).
In order to unleash them, you need to collect anger: the more you damage your opponent's fortress, the more you get. Stronger special moves will require more anger than the less effective ones.
Each race shares the same three Angrymal types, as seen below. In terms of gameplay, they have different hit points (which are further modified by the racial HP modifier).
Race
Health modifier
Special Move and Description
Anger Required / Anger Max
Sharks
0.8
Witness while Steven Seagull speeds towards the enemy base and, hopefully, loses his driving license.
1500 / 2000
Pigs
0.9
Cast a fiery nibble upon your foes. Vengeance is a dish best served scorching!
1400 / 2000
Turtles
1.2
Boost your defenses thanks to the developers' occasional lack of imagination.
800 / 3000
Koalas
0.85
Lights out, lights on, one was there and now he's gone.
1500 / 1500
Wolves
0.9
The pack howls, the sky responds. Your foes will love the poetic imagery.
1600 / 2200
Lions
1.0
Make your enemies tremble or blow them away with an eyelid-wobbling roar!
1500 / 2000
Hippos
0.8
Did he call you fat? C'mon, give him a shake!
1500 / 2000
Chameleons
1.3
Outsmart the sharpshooters by hiding in plain sight!
500 / 1000
Pandas
1.1
An endangered species should always carry some medkits.
1000 / 1400
Goats
0.9
Steven Seagull takes control of a clunky UFO and tries to beam up your foes. Yeah. Confusing.
2200 / 2200
Plump
The fatty one. He's slow, often out of breath, and always looking for food.
Base HP: 150
Runt
The leader of the team. Small one, super aggressive, always angry. He's super intelligent, but despite that he often misses the point and his plans fail.
Base HP: 100
Dumb
The tall one, he's the slow-witted of the team. He always looks lost, and loves messing up with junk.
Base HP: 125