Races and Personalities
Angrymals Races
You can choose your Angrymals among several different races: each one will have different health and a unique special move that can be used in battle. Here are the list of the current races in the game:
Race | Health modifier | Special Move and Description | Anger Required / Anger Max |
Sharks | 0.8 | Witness while Steven Seagull speeds towards the enemy base and, hopefully, loses his driving license. | 1500 / 2000 |
Pigs | 0.9 | Cast a fiery nibble upon your foes. Vengeance is a dish best served scorching! | 1400 / 2000 |
Turtles | 1.2 | Boost your defenses thanks to the developers' occasional lack of imagination. | 800 / 3000 |
Koalas | 0.85 | Lights out, lights on, one was there and now he's gone. | 1500 / 1500 |
Wolves | 0.9 | The pack howls, the sky responds. Your foes will love the poetic imagery. | 1600 / 2200 |
Lions | 1.0 | Make your enemies tremble or blow them away with an eyelid-wobbling roar! | 1500 / 2000 |
Hippos | 0.8 | Did he call you fat? C'mon, give him a shake! | 1500 / 2000 |
Chameleons | 1.3 | Outsmart the sharpshooters by hiding in plain sight! | 500 / 1000 |
Pandas | 1.1 | An endangered species should always carry some medkits. | 1000 / 1400 |
Goats | 0.9 | Steven Seagull takes control of a clunky UFO and tries to beam up your foes. Yeah. Confusing. | 2200 / 2200 |
These special moves range from defensive abilities (shield, healing, invisibility) to weird attacks that can wreak havoc on your opponent’s fortress (earthquakes, storms, flaming meatballs falling from the sky, cars & UFOs driven by a seagull…).
In order to unleash them, you need to collect anger: the more you damage your opponent's fortress, the more you get. Stronger special moves will require more anger than the less effective ones.
Angrymals Personalities
Each race shares the same three Angrymal types, as seen below. In terms of gameplay, they have different hit points (which are further modified by the racial HP modifier).
Plump The fatty one. He's slow, often out of breath, and always looking for food. Base HP: 150 | |
Runt The leader of the team. Small one, super aggressive, always angry. He's super intelligent, but despite that he often misses the point and his plans fail. Base HP: 100 | |
Dumb The tall one, he's the slow-witted of the team. He always looks lost, and loves messing up with junk. Base HP: 125 |
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