Races and Personalities

Angrymals Races

You can choose your Angrymals among several different races: each one will have different health and a unique special move that can be used in battle. Here are the list of the current races in the game:

Race

Health modifier

Special Move and Description

Anger Required / Anger Max

Sharks

0.8

Witness while Steven Seagull speeds towards the enemy base and, hopefully, loses his driving license.

1500 / 2000

Pigs

0.9

Cast a fiery nibble upon your foes. Vengeance is a dish best served scorching!

1400 / 2000

Turtles

1.2

Boost your defenses thanks to the developers' occasional lack of imagination.

800 / 3000

Koalas

0.85

Lights out, lights on, one was there and now he's gone.

1500 / 1500

Wolves

0.9

The pack howls, the sky responds. Your foes will love the poetic imagery.

1600 / 2200

Lions

1.0

Make your enemies tremble or blow them away with an eyelid-wobbling roar!

1500 / 2000

Hippos

0.8

Did he call you fat? C'mon, give him a shake!

1500 / 2000

Chameleons

1.3

Outsmart the sharpshooters by hiding in plain sight!

500 / 1000

Pandas

1.1

An endangered species should always carry some medkits.

1000 / 1400

Goats

0.9

Steven Seagull takes control of a clunky UFO and tries to beam up your foes. Yeah. Confusing.

2200 / 2200

These special moves range from defensive abilities (shield, healing, invisibility) to weird attacks that can wreak havoc on your opponent’s fortress (earthquakes, storms, flaming meatballs falling from the sky, cars & UFOs driven by a seagull…).

In order to unleash them, you need to collect anger: the more you damage your opponent's fortress, the more you get. Stronger special moves will require more anger than the less effective ones.

Angrymals Personalities

Each race shares the same three Angrymal types, as seen below. In terms of gameplay, they have different hit points (which are further modified by the racial HP modifier).

Plump

The fatty one. He's slow, often out of breath, and always looking for food.

Base HP: 150

Runt

The leader of the team. Small one, super aggressive, always angry. He's super intelligent, but despite that he often misses the point and his plans fail.

Base HP: 100

Dumb

The tall one, he's the slow-witted of the team. He always looks lost, and loves messing up with junk.

Base HP: 125

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