Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Game Economy

Resource Summary Table

Currency

Sources

Uses

Comment

Coins

  • Winning matches

  • Watching ads

  • Opening chests

  • Unlocking weapons/races/building blocks

  • Unlocking player banners & colors

  • Purchasing fortresses in the Bazaar

  • Unlocking more fortress purchase slots / fortress design slots (after the initial ones, you're forced to use Gems)

  • Repicking missions (after the initial ones, you're forced to use Gems)

  • Soft currency for the game, earned through player activity and used to unlock progress-based content e.g. weapons, banners, etc

Gems

  • In-app purchase

  • Opening chests

  • Completing quests

  • Selling fortress designs

  • Can be used in lieu of coins for the above functions, plus the following:

  • Skins

  • Some specific player banners & colors

  • Best selling fortresses in the Bazaar (highest tier)

  • Additional fortress purchase slots / fortress design slots

  • Name change (to be implemented)

  • Additional Emojis (to be implemented)

  • VIP Pass (to be implemented)

  • Hard currency primarily gained through in-app purchases, and used to accelerate progress and access premium content

Keys

  • Winning first match of day

  • Quest completion

  • Unlock crates, which give bonus coins, gems and experience

  • Act as incentive for players to log in and remain active

Chaos Shards

  • Winning 1v1 matches

  • Winning tournaments

  • Login streak rewards

  • Fortress design sales

  • Events and promotional giveaways

  • Breaking Chaos Orbs

  • Collect enough of them, and you can combine to create Chaos Orbs (by paying a transaction cost in shards)

  • Wager on PvP games

  • Entry cost for tournaments

  • Buying popular fortress designs

  • Used for activities in game that involves betting on matches, or entering into tournaments

  • Can be combined to create Chaos Orbs

Chaos Orbs

  • Combining Chaos Shards

  • Purchase on market

  • Leaderboard rewards

  • Events and promotional giveaways

  • Staking

  • Purchasing Chaos Chests

  • Buying NFTs on secondary market

  • Fee for merging NFTs

  • Breaking into Chaos Shards

  • Staking

  • Governance decisions

  • The main P2E currency of Angrymals

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Last updated 3 years ago