Resource Summary Table
Last updated
Last updated
Currency
Sources
Uses
Comment
Coins
Winning matches
Watching ads
Opening chests
Unlocking weapons/races/building blocks
Unlocking player banners & colors
Purchasing fortresses in the Bazaar
Unlocking more fortress purchase slots / fortress design slots (after the initial ones, you're forced to use Gems)
Repicking missions (after the initial ones, you're forced to use Gems)
Soft currency for the game, earned through player activity and used to unlock progress-based content e.g. weapons, banners, etc
Gems
In-app purchase
Opening chests
Completing quests
Selling fortress designs
Can be used in lieu of coins for the above functions, plus the following:
Skins
Some specific player banners & colors
Best selling fortresses in the Bazaar (highest tier)
Additional fortress purchase slots / fortress design slots
Name change (to be implemented)
Additional Emojis (to be implemented)
VIP Pass (to be implemented)
Hard currency primarily gained through in-app purchases, and used to accelerate progress and access premium content
Keys
Winning first match of day
Quest completion
Unlock crates, which give bonus coins, gems and experience
Act as incentive for players to log in and remain active
Chaos Shards
Winning 1v1 matches
Winning tournaments
Login streak rewards
Fortress design sales
Events and promotional giveaways
Breaking Chaos Orbs
Collect enough of them, and you can combine to create Chaos Orbs (by paying a transaction cost in shards)
Wager on PvP games
Entry cost for tournaments
Buying popular fortress designs
Used for activities in game that involves betting on matches, or entering into tournaments
Can be combined to create Chaos Orbs
Chaos Orbs
Combining Chaos Shards
Purchase on market
Leaderboard rewards
Events and promotional giveaways
Staking
Purchasing Chaos Chests
Buying NFTs on secondary market
Fee for merging NFTs
Breaking into Chaos Shards
Staking
Governance decisions
The main P2E currency of Angrymals