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| | Unlocking weapons/races/building blocks Unlocking player banners & colors Purchasing fortresses in the Bazaar Unlocking more fortress purchase slots / fortress design slots (after the initial ones, you're forced to use Gems) Repicking missions (after the initial ones, you're forced to use Gems)
| Soft currency for the game, earned through player activity and used to unlock progress-based content e.g. weapons, banners, etc
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| | Can be used in lieu of coins for the above functions, plus the following: Some specific player banners & colors Best selling fortresses in the Bazaar (highest tier) Additional fortress purchase slots / fortress design slots Name change (to be implemented) Additional Emojis (to be implemented) VIP Pass (to be implemented)
| Hard currency primarily gained through in-app purchases, and used to accelerate progress and access premium content
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| Winning first match of day
| Unlock crates, which give bonus coins, gems and experience
| Act as incentive for players to log in and remain active
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| Events and promotional giveaways
| Collect enough of them, and you can combine to create Chaos Orbs (by paying a transaction cost in shards) Entry cost for tournaments Buying popular fortress designs
| Used for activities in game that involves betting on matches, or entering into tournaments Can be combined to create Chaos Orbs
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| Events and promotional giveaways
| Buying NFTs on secondary market Breaking into Chaos Shards
| The main P2E currency of Angrymals
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