> For the complete documentation index, see [llms.txt](https://docs.angrymals.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.angrymals.io/game-economy/resource-summary-table.md).

# Resource Summary Table

<table data-header-hidden><thead><tr><th width="150"></th><th width="180"></th><th width="231.93150684931507"></th><th></th></tr></thead><tbody><tr><td><strong>Currency</strong></td><td><strong>Sources</strong></td><td><strong>Uses</strong></td><td><strong>Comment</strong></td></tr><tr><td><strong>Coins</strong></td><td><ul><li>Winning matches</li><li>Watching ads</li><li>Opening chests</li></ul></td><td><ul><li>Unlocking weapons/races/building blocks</li><li>Unlocking player banners &#x26; colors</li><li>Purchasing fortresses in the Bazaar</li><li>Unlocking more fortress purchase slots / fortress design slots (after the initial ones, you're forced to use Gems)</li><li>Repicking missions (after the initial ones, you're forced to use Gems)</li></ul></td><td><ul><li>Soft currency for the game, earned through player activity and used to unlock progress-based content e.g. weapons, banners, etc</li></ul></td></tr><tr><td><strong>Gems</strong></td><td><ul><li>In-app purchase</li><li>Opening chests</li><li>Completing quests</li><li>Selling fortress designs</li></ul></td><td><ul><li>Can be used in lieu of coins for the above functions, plus the following:</li><li>Skins</li><li>Some specific player banners &#x26; colors</li><li>Best selling fortresses in the Bazaar (highest tier)</li><li>Additional fortress purchase slots / fortress design slots</li><li>Name change (to be implemented)</li><li>Additional Emojis (to be implemented)</li><li>VIP Pass (to be implemented)</li></ul></td><td><ul><li>Hard currency primarily gained through in-app purchases, and used to accelerate progress and access premium content</li></ul></td></tr><tr><td><strong>Keys</strong></td><td><ul><li>Winning first match of day</li><li>Quest completion</li></ul></td><td><ul><li>Unlock crates, which give bonus coins, gems and experience</li></ul></td><td><ul><li>Act as incentive for players to log in and remain active</li></ul></td></tr><tr><td><strong>Chaos Shards</strong></td><td><ul><li>Winning 1v1 matches</li><li>Winning tournaments</li><li>Login streak rewards</li><li>Fortress design sales</li><li>Events and promotional giveaways</li><li>Breaking Chaos Orbs</li></ul></td><td><ul><li>Collect enough of them, and you can combine to create Chaos Orbs (by paying a transaction cost in shards)</li><li>Wager on PvP games</li><li>Entry cost for tournaments</li><li>Buying popular fortress designs</li></ul></td><td><ul><li>Used for activities in game that involves betting on matches, or entering into tournaments</li><li>Can be combined to create Chaos Orbs</li></ul></td></tr><tr><td><strong>Chaos Orbs</strong></td><td><ul><li>Combining Chaos Shards</li><li>Purchase on market</li><li>Leaderboard rewards</li><li>Events and promotional giveaways</li><li>Staking</li></ul></td><td><ul><li>Purchasing Chaos Chests</li><li>Buying NFTs on secondary market</li><li>Fee for merging NFTs</li><li>Breaking into Chaos Shards</li><li>Staking</li><li>Governance decisions</li></ul></td><td><ul><li>The main P2E currency of Angrymals</li></ul></td></tr></tbody></table>
