Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Play To Earn (P2E) Ecosystem

Treasury

The treasury for Angrymals will be designed to act as a currency reserve aimed at stabilising the P2E economic system whilst promoting community and player growth. In the event that the ecosystem rewards pool is exhausted, the treasury acts as a backup reserve of Chaos Orbs. Inflows into the treasury add to the reserve, whilst outflows from the treasury depletes it.

Treasury inflows

  • Players spending Chaos Orbs to purchase Chaos Chests

  • Transaction tax on NFT transactions in the marketplace

  • [20]% of all proceeds from in-app purchases would be directed to the treasury to be applied for buyback at the discretion of the governance function of Angrymals

Treasury outflows

  • Leaderboard rewards

  • Events and giveaways

  • Cross-game collaborations

  • Staking rewards

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Last updated 3 years ago