Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Play To Earn (P2E) Ecosystem

Governance and Voting

Chaos Orb holders will be able to vote on token-related and gameplay related proposals via decentralized governance. Proposals may include topics such as:

Governance-related

  • How to allocate Chaos Orb treasury reserves

  • How much IAP to allocate to burning Chaos Orbs versus ecosystem rewards

  • How much treasury funds to allocate to yield farming

Game-related

  • Which content to release next

  • Frequency of tournaments

  • Voting on name of new content released

It is expected that the more Chaos Orbs a player holds, the more voting power they would have. More details on governance and voting will be released in the future, including details on how the voting would be executed.

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Last updated 3 years ago