Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Game Modes

Missions

Ok, got it, everything is so cool… but what are these Angrymals fighting for? For completing missions and earning treasure crates, of course!

Every day you’ll get two brand new missions to complete, and you also have another two that last the entire week. They range from delivering damage using a specific weapon or race, to winning some matches by damaging the opponent's fortress over a certain threshold, to collecting a number of headshots, double kills and other awards, and so on.

Based on the difficulty, you’ll get rewarded with wooden/iron/bronze/silver/gold loot box that contain some exciting loot.

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Last updated 3 years ago