Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Play To Earn (P2E) Ecosystem

Play To Earn Gameplay Loop

PreviousUse of TokensNextToken Economy

Last updated 2 years ago

Our P2E gameplay loop is designed to be accessible to all audiences and streamlined to gradually introduce traditional gamers to blockchain gaming

  1. Traditional gamers are onboard through traditional user acquisition incentivised by an inherently fun and enjoyable game

  2. Small amounts of Chaos Shards will be provided to all players through daily/weekly missions to give them a taste of play to earn functionality

  3. Play to earn gamers and scholars are onboarded through partnership with guild and crypto marketing

  4. Players that want to cash out their in-game earnings will purchase/hold an NFT to convert between Chaos Shards and Chaos Orbs

  5. Crypto investors and enthusiast are onboarded to support token demand incentivized by the project potential, staking rewards and governance

  6. Players can cash out their Chaos Orbs by trading on secondary markets

  7. Players who want to continue playing and earning will have to buy more Chaos Orbs to convert into Chaos Shards to use in-game