Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Play To Earn (P2E) Ecosystem

Token Economy

PreviousPlay To Earn Gameplay LoopNextChaos Chests

Last updated 2 years ago

Our token economy is designed to be long-term sustainable with one key philosophy - tightly control emissions while scaling continuous token sinks:

  • Addictive core game loop drives continual demand for Chaos Orb tokens

  • Strictly regulated and limited emissions from “farming”

  • Skill-based earnings to drive competitive meta and player growth

  • Ongoing buyback of Chaos Orbs from traditional revenue to support token price