Angrymals Whitepaper
  • Angrymals: aim, smash, repeat
  • Background
    • Play to Earn Gaming
    • Current Play-to-Earn Ecosystem
    • Traditional Gaming Market
    • Case Study: Angry Birds and Worms
    • Summary
  • Introduction
  • Game Mechanics
    • Basic Gameplay
    • Advanced Mechanics
    • Fortress Designs
    • Bazaar
    • Weapons
    • Races and Personalities
  • Game Modes
    • Arena
    • Ranked
    • Missions
  • Friends and Communications
  • Game Economy
    • Resource Summary Table
  • Play To Earn (P2E) Ecosystem
    • Source of Tokens
    • Use of Tokens
    • Play To Earn Gameplay Loop
    • Token Economy
    • Chaos Chests
    • Treasury
    • Staking
    • Governance and Voting
  • NFTs
    • Overview
    • Rarity Tiers
    • Standard Items vs Blockchain NFTs
  • Tokenomics
    • Tokenomics Information
  • Team
  • Release Roadmap
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  1. Play To Earn (P2E) Ecosystem

Source of Tokens

Players will primarily earn Chaos Shards through in-game activities such as login streaks, activity bonuses, winning in PvP matches, taking part in competitive tournaments, and promotional events. The earn rate of Chaos Shards will be carefully controlled to ensure there is no oversupply and to manage the risk of inflation. Should player run out of Chaos Shards to play with, they will be able to purchase Chaos Orbs on the market and break them to make more Chaos Shards.

Chaos Orbs will primarily be acquired by the player via owning an NFT and converting Chaos Shards and paying a transaction tax. It is also possible to earn Chaos Orbs directly by placing on the top of the ranked leaderboard each season, or via selected promotional events and giveaways, or via staking.

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Last updated 3 years ago